September 13, 2013

Blender Ink Drop Simulation - High Rez

Latest test, trying out my new PC. Simulation is maxed out at 512x512. Took only about an hour to render 120 frames using Blender internal. Some post-prod in after effects (slight blur, sharpening). It helped that I rendered out 16bit png's so I had a bit of latitude when tweaking the colour.

1 comment:

  1. Hey, really cool effect, do you have a .blend file you could share? I'm teaching a Blender class and I'm wanting to get them to work with the internal renderer to make ink but mine is noisy and doesn't look as awesome as yours. Great work, by the way!

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